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Latest Threads
8th Edition
Forum: Warhammer 40k
Last Post: Bill
04-16-2019, 09:21 PM
» Replies: 1
» Views: 45
Inspiration, Influences a...
Forum: Shadowrun
Last Post: Bill
01-28-2019, 03:11 AM
» Replies: 0
» Views: 574
Attributes and Skills
Forum: Bill's System
Last Post: Bill
12-02-2018, 10:38 PM
» Replies: 0
» Views: 2,384
Core Mechanic d10x2
Forum: Bill's System
Last Post: Bill
12-02-2018, 10:31 PM
» Replies: 0
» Views: 324
Core Mechanic
Forum: Bill and Mike's d20 Adaptation
Last Post: Bill
12-01-2018, 08:34 AM
» Replies: 0
» Views: 239

 
  8th Edition
Posted by: Bill - 04-12-2019, 09:41 PM - Forum: Warhammer 40k - Replies (1)

holy shit, put the game down for a couple years and everything changes.


  Inspiration, Influences and Themes
Posted by: Bill - 01-28-2019, 03:11 AM - Forum: Shadowrun - No Replies

Movies/Television

Bladerunner and Bladerunner 2049
Cherry 2000
Running Man
Total Recall
Johnny Mnemonic
Altered Carbon
Tekwar
TimeCop
Bright

In Print

Nueromancer by William Gibson (really any of Gibson's cyberpunk works will fit)
Grendel; Warchild by Dark Horse Comics
Tokyo Ghost by Image Comics


  Attributes and Skills
Posted by: Bill - 12-02-2018, 10:38 PM - Forum: Bill's System - No Replies

So I think attributes should be handled a bit differently than traditional d20 systems or the WoD system. Your main attributes should be separated into three pools (physical, mental and social) which are composed of the average scores of three sub attributes (strength dexterity and toughness under physical etc) within. You would roll your main attributes when attempting most challenges, defaulting to the sub attribute pool when the situation calls for it.

The thought process behind this is many tasks or achievable using more tools than just your strength, where a lack of strength could be made up for with toughness or dexterity. Think of hitting a baseball. You dont use dexterity alone, some of your strength is required to control the bat as you swing it. A roll like this would require a simply physical roll to attempt, while throwing the bat as far as you can would be a strength roll instead.


  Core Mechanic d10x2
Posted by: Bill - 12-02-2018, 10:31 PM - Forum: Bill's System - No Replies

1. Roll 2 d10 of different colors, designating one specific die as "tens" leaving the other to designate "ones". This roll is trying to achieve a target number using the result of your roll, and adding in modifiers to the result in the form of attribute, skill or anecdotal modifiers.

2. Once you have achieved success by meeting or exceeding the target number, you then roll your 2 d10s again to see how well you did in your attempt.


  Core Mechanic
Posted by: Bill - 12-01-2018, 08:34 AM - Forum: Bill and Mike's d20 Adaptation - No Replies

When we break it down to a core mechanic, we need to answer some questions:

1) What die or combination of die will we roll?
2) How will we assign difficulty?
3) How can players augment their die result?

I think to achieve the feel we want, something in increments as small as possible is optimal. Though when I consider this, I have to think this will be shadowrun-level complicated. d20 or d100 with a mechanic to allow for different levels of success. Your idea of starting with d20 Modern and Pathfinder is a good one I think.